In the tall grass outside the gates of the sleepy little village, our protagonist meets a few bad-tempered forest dwellers. Suspenseful and combative.

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On the long way to the enchanted shrine of the desert in the north-east of the kingdom, our heroine must cross the dark Shadowmoon Forest, where pitch black night always reigns. Surreal and dangerous.
A vigorous press on the mighty wrought-iron padlock opens the mysterious chest deep inside the dungeon. Adventurous.
In the battle with the fire-breathing monster, only an ice spell will help. Fast and dangerous.
Hidden deep in the forest lies the modest house of the somewhat craggy but most skilled cleric Father Jack, whose spirituous potions and tinctures soon give our heroine new energy. Pastoral.
In one corner of the forest tavern, a tame orc works the keys of a hopelessly out-of-tune piano with unexpected filigree, while behind the counter the hulking troll landlady pours a unsettlingly viscous, beer-like substance into imposing earthenware mugs. Jolly.
In the nocturnal borderlands of the kingdom of Dagnyfor, quaint by day, bizarre creatures rise up from the loose earth.
The Western Temple is freed from monsters and evil spells and the mighty Sword of the Ancestors has finally returned to the hands of its rightful owner! Triumphant.
Ancient legends tell of the adventures of a hero who, in grey prehistory, went out to banish evil to the depths of hell and seal the gates to the underworld once and for all. Mysterious and slightly dark.
The leader of the whimsical mountain dwellers welcomes our heroine according to ancient custom by challenging her to a ritual contest.